Category Archives: gamedesign

Moon Environments

This week is all about the moon environments. Summary of this week’s devlog New DevLog on youtube Moon environments Awesome screenshots The problems with looping VideoLog Showing off  the the new moon terrains:     Moon Environments A big part of Lunar Soil is about exploration! Initially we decided to have one large moon with […]

Designing time elements and survival needs

Time, time, time. And some survival needs! In this week’s devlog which will be about Lunar Soil we’ll be talking about: Spacesuit and indoor gear. How time works in Lunar Soil. How time affects mood and characteristics. Survival needs. Why we bought The Sims 4 on PlayStation. One small step for man, one giant leap […]

Imprint-X – New puzzle patch

Our button-based puzzle game imprint-X got some more love on Steam today. We added one new small world with 3 unique puzzles and 4 bosses. It’s also updated to the latest Steam SDK for slightly better achievements reporting. Moreover, we updated to the latest Unity version so the Linux version should now be more stable.   The Windows […]

The arcade game, build mode and bad cars

We worked on bringing you a new awesome arcade game and a really crappy car. A quick summary of the week: Build mode Crappy car Arcade Free subscriber game! We have a weeklong sale at the moment and its about to end real soon (5th of March). So if you haven’t already; go buy our […]