Category Archives: gamedesign

The horrible ship

Horrible Ship fever!   Your horrible starter ship is here to stay! Summary of this week’s devblog Video DevLog The horrible ship T-shirts has arrived Video DevLog An eight-minute video devlog this week where we show off the horrible ship in Lunar Soil and your very first mission. We also explain more about the re-worked […]

Reaching The Great Plateau

Summary of this week’s devblog Video devlog Discord giveways Delayed new site Design changes in Lunar Soil Reaching the great plateau Video Devlog We play imprint-X Discord Giveaways We’ve had some pretty nice discussions over at Discord about game development, design, philosophy, space, webdesign, Lunar Soil, games, Unity and getting stuff done. It’s really nice […]

Extracting resources in space

This week’s devblog is about minerals, resources and using buildings to extract more advanced types of goodies. Summary of this week’s devblog New video devlog The Abandoned Drill Extracting resources Buildings and energy   Video devlog A closer look at the buildings used when extracting resources: The Abandoned Drill The moons will have different environments […]

Moon Environments

This week is all about the moon environments. Summary of this week’s devlog New DevLog on youtube Moon environments Awesome screenshots The problems with looping VideoLog Showing off  the the new moon terrains:     Moon Environments A big part of Lunar Soil is about exploration! Initially we decided to have one large moon with […]