Bunker! Walking around in a bunker!
This week’s development-time was mostly covered by pushing forward with levels, lights and some really small system-designs.
We spent a week inside a stone bunker in space.
Most of the workflow comes from blocking out the design and then adding life and soul to it through firstly textures, then light. Then we add more details and script interactive elements like buttons, doors switches and then we add some more lights, lot’s of lights and shadows, you know.. making the actual thing..
Glowing shiny things….
Kept doing a lot of graffiti since we started last week…
This one might be related to the story..
Some kind of digital book
Stories, poems or just drawing (yes more graffiti, because we ran out of walls!) can be found on screens around the level. Some of them will shed some light of what has actually happened in the bunker. Some will be a picture of a strange pyramid-gadget…
We also worked on some posters…. You should totally signup on Lunar Soils website (it will not increase or decrease any depth you might have accumulated).
We reached a good level of details for the bunker back-rooms…
Space-books and strange machines…
What’s going on here?
If you check the pictures above you can see that the character still needs some more detailed and more stylized clothes!
They can’t always be dressed up like some kind of super plumbers now, can they?